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ETS 2 GÜNCELLEME ETS2 1.22 Açık Beta Güncellemesi Steam'de Kullanılabilir

'ETS 2 Oyun Güncellemeleri Bölümü' forumunda İMPaRaToR tarafından 25 Kasım 2015 tarihinde açılan konu

  1. İMPaRaToR

    İMPaRaToR SM Team Ceo
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    Merhaba arkadaşlar Euro Truck Simulator 2 1.22 Açık Beta Güncellemesi Steam'de yayınlandı! World Of Trucks sözleşmeleri, lastik renklendirmeleri, sınıflandırmaları ve bir ton yenilik ve düzeltme ETS 2 1.22 güncellemesi ile bizleri bekliyor. SCS Software 1.22 güncellemesi ile planladığı özelliklerden olan çevrimiçi altyapının ilk temellerini attı. Daha fazla detay için çevirimize göz atınız lütfen.

    Türkçe Çeviri:

    ETS2 1.22 Açık Beta Güncellemesi Steam'de Kullanılabilir
    Artık ilk World of Trucks Sözleşmesini Tamamlayın!

    Euro Truck Simulator 2 1.22 Açık Beta Güncellemesi bugün Steam'e giriyor.

    Bu güncelleştirme bir ton geliştirme ve düzeltme ile birlikte gelmektedir (aşağıya bakınız), ama bizim için merkezdeki yeni özellik, Sözleşmelerdir - World of Trucks'ın sunduğu yeni bir iş türü. Bu (public) halka açık beta sırasında sunucu altyapımızın sağlamlığı test edilecek ve ve iş dağıtma sistemi genelindeki hataları izlenecektir. Her zaman olduğu gibi,  herhangi bir raporla ve görüşle hataları bulmamıza yardımcı olmanızı bekliyoruz.


    [​IMG]

    Yeni özellik oyun ''istemcisi'nin'' yanı sıra World of Trucks sunucularınada uygulanmaktadır.

    World Of Trucks İş Piyasası ekranına eriştikten sonra göreceğiniz ilk şey, şehir seçim diyaloğu ekranıdır. Bu Sözleşmeler artık aslında standart single-player oyunda paralel bir çalışma başlatmak için attığımız bir dizi adımdan ilkidir. Sözleşme işlerini ayrı ayrı ele alınır, bir Sözleşme sırasında sürmekte olduğunuz aracınızın konumuda mevcut standart oyun işleride izlenir ve bağımsız olarak saklanır. Sözleşme sistemi, oyun başlamak istediğiniz yeri seçmenize izin vererek alternatif yolculuk deneyimi sağlar..


    [​IMG]

    Biz bile bu yöne doğru neden cesaretimizin olmadığı hakkında sayısız soru aldık, diğer pek çok oyun özelliği varken bu uygulamayı sürdürmeliydik. Soyut sözleşmelere baktığımızda, gerçekten oyunu değiştirecek birşey değildir. Ancak dedikleri gibi, "Roma bir günde kurulmadı."

    Uzun vadeli vizyonumuz, online oyun, zengin ekonomi, RPG öğeleri, sanal kamyon şirketleri ve sonunda multiplayer desteği ile mevcut oyun üzerine oynanan yeni bir kompleks oluşturmak. A noktasından B noktasına ulaşmak için, bir sürü kilometre taşı geçmemiz gerekiyor, birçok şeyi test etmek, ve sürüş boyunca sizi görmekten mutluluk duyardık.

    Geçerli Sözleşme uygulaması sadece üzerinde çalıştığımız birkaç adımdan ilkidir. Beta döneminde, keşfedilen herhangi bir hatanın şiddetine bağlı olarak, sözleşmelerin nesil mekanizması çekirdeklerine dokunabiliriz. Son 1.22 kamu güncellemesi yapılmadan önce lütfen beta döneminde toplanan bütün istatistiklerin silineceğini unutmayın.


    [​IMG]

    Ama 1.22 güncellemesi daha fazla değişiklik ile geliyor. Vurgulanmaya değer başka bir özellikte simülasyon uzantısını kapsayacak şekilde Avrupa lastik sınıflandırma sistemi. Onunla birlikte oyunculara lastiğin belirli parçalarına renk uygulayabilmelerini sağlayacak küçük kozmetik bir gelişme.

    Aslında bu sadece daha geniş kapsamlı zengin tekerlek özelleştirme seçenekleri için bir başlangıç, oyun güncellemeleri ile gelecek daha güzel şeyler için hazırlıklı olmalısınız.


    Hadi sizler için mağazada neler var gözden geçirelim...


    1.22 Güncellemesiyle Gelen Önemli Noktalar Neler Kontrol Edin:

    OYNANIŞ


    - World of Trucks Sözleşmeleri Özelliği - şimdi World of Trucks web sitesinden iş almak mümkün.
    - Boyanabilir Lastik çıkartmaları.
    - Avrupa lastik derecelendirme sistemine dayalı Simüle lastik notları. (yalpalanma direnci, ıslak zemin yol tutuşu, gürültü seviyeleri)
    - Lastiklerin isimlendirme şeması modifiyesi
    - Boyahane standart kamyon yapılandırmasına entegre edildi.


    ARAÇLAR

    - Kamyonun şase geometrisi geliştirildi, tam gaz altında direksiyon hakimiyetinin azalmaması için 6x2, 6x4 ve üstü şasilerde beşinci teker pozisyonu ayarlanabilir.
    - Kamyon modellerinde birden fazla düzeltme: Volvo FH16 2012, Volvo FH, Mercedes-Benz Actros, Mercedes-Benz New Actros, Iveco Hi-Way, Iveco Stralis, DAF XF Euro 6, DAF XF 105, MAN TGX, Renault Magnum, Renault Premium, Scania R [genişletilmiş günlüğe bakın]


    KOD

    - Debriyaj eksen H-Vites aktarımı için atanmazsa, kamyon debriyajı kendisi idare edecektir (çok sıralı şanzıman gibi).
    - Vites düzeni adlandırıldığında (yeni öznitelik "adı"), ad dizesi daha iyi tanınabilmesi için oyun içinde gösterilir.
    - Kamyon iyi yapılandırıldığı zaman işe alınan sürücüler daha verimlidir.
    - Kullanıcı çevrimdışı ekonomide üretilen işlerin uzunluğu için limit tanımlayabilir (g_job_distance_limit).
    - Kullanıcı yaya, trafik ve park etmiş otomobiller için LOD mesafesi tanımlayabilir; Varsayılan mesafesi çarpanı (g_lod_factor_pedestrian, g_lod_factor_traffic, g_lod_factor_parked)
    - "Otomatik Park" diyaloğunu devre dışı bırakmak için yapılandırma  (g_auto_parking_disabled).
    - Gizli Rota Danışmanı pop-up'ını devre dışı bırakmak için yapılandırma (g_keep_adviser_hidden).
    - OSX'de çalışan düşük-uç GPU'lardaki eksik dünya düzeltildi.
    - Dorse için geliştirilmiş fizik ve stabilite. (bağlantı kesildi, Parketmiş, Aİ)


    HARİTA VE MODELLER

    - Birden çok delik örneği, gölge, bitki örtüsü yerleştirmeleri [genişletilmiş günlüğe bakın].
    - Birden fazla ülkede işaret düzeltmeleri, gelişmeler [genişletilmiş günlüğe bakın].
    - Yanlış yerleştirilmiş nesneler için birçok düzeltme.
    - Çeşitli model ve prefabrik düzeltmeleri ve optimizasyonları [genişletilmiş günlüğe bakın].




    - Kullanıcı tanımlı trafik yoğunluğu, varsayılan çarpan tarafından tanımlanır (g_traffic).
    - Geliştirilmiş süspansiyon simülasyonu (virajlarda yatarken veya hızlanıp / yavaşladığı zaman).
    - Geliştirilmiş navigasyon, şerit değiştirme, yeniden doğma ve engel kontrol.


    SES

    - Volvo FH16 Classic için yeni sesler.
    - Volvo FH için yeni sesler.


    ÇEŞİTLİ

    - Grafik ayarları ne olursa olsun, UI ekranları modellerde yüksek çözünürlüklü dokular kullanılır.
    - Masaüstünde Yeniden tasarlanan iş ve zaman butonu.
    - Taşımalar ve yayalar için gündüz/gece değiştirme efekti.

    Hardcore keşif için seni Tam Değişim Günlüğünü okumaya davet ediyoruz.


    Steam betalar bölümde public_beta'yı bulabilirsiniz. (Steam client -> KÜTÜPHANE -> Euro Truck Simulator 2'ye sağ tıklayın -> Özellikler -> Betalar Sekmesi -> public_beta - 1.20 public beta)

    Lütfen herhangi bir hata bulabilirsiniz buradan rapor edin.

    English (İngilizce):

    Public beta of ETS2 Update 1.22 available on Steam
    Complete your first World of Trucks Contract now!

    Update 1.22 for Euro Truck Simulator 2 is entering Open Beta on Steam today.

    The update comes with a ton of improvements and fixes (see below), but for us the central new feature are Contracts - a new kind of jobs available from World of Trucks. During this public beta we will be testing the robustness of our server infrastructure, and watching for errors across the job-dispensing system. As always, we are looking looking forward to your feedback and reports of any bugs you may help us find.

    The new feature is implemented both in the game "client" as well as on the World of Trucks servers.

    The first thing you will see after accessing World Of Trucks Job Market screen is city selection dialog. Contracts are actually the first in a series of steps to create parallel gameplay to what we have now working in the standard single-player game. Contract jobs are handled separately, your vehicle's position while on a Contract is also tracked and stored independently of existing standard game jobs under way. The Contracts system will let you choose where you want to start your journey in this alternate game experience.

    We have received numerous questions on why are we even venturing into this direction when there are so many other game features to implement that we could and should pursue. Looking at Contracts in isolation, they are indeed not a game changer. But as the saying goes, Rome wasn't built in a day.

    Our long-term vision is to create a complex new meta-game on top of the existing game with online gameplay, rich economy, RPG elements, virtual trucking companies, and eventually multiplayer support. To get from point A to point B, we'll need to pass a lot of milestones, test out many things, and we would be happy to have you along for the ride.

    The current implementation of Contracts is just the first of several steps that we are working on. During the beta period, depending on severity of any bugs discovered, we may touch the core of contracts generation mechanisms. Please be aware that all stats gathered during the beta period will be wiped before the final 1.22 update is made public.

    But there are way more changes coming with Update 1.22. Another feature worth highlighting is extension of the simulation to cover European tyre grading system. Along with it comes a little cosmetic improvement that will allow the players to apply color to designated parts of the tyre. In fact this too is only a start of a more extensive push to have richer customization options for wheels, with more cool stuff being prepared for future game updates.

    Let's review what we have in store for you...

    Check out highlights what wen't into 1.22 Update:

    GAMEPLAY

    World of Trucks Contracts feature - now you able take jobs from the World of Trucks website
    Tire decals coloring
    Simulated tire grades based on European tire grading system (rolling resistance, wet grip, noise levels)
    Modified naming scheme of tires
    The paint shop was integrated into the standard truck configuration

    VEHICLES

    improved truck's chassis geometry and adjusted fifth wheel position for most of 6x2, 6x4 chassis's to decrease under steering under full throttle
    multiple fixes of trucks models: Volvo FH16 2012, Volvo FH, Mercedes-Benz Actros, Mercedes-Benz New Actros, Iveco Hi-Way, Iveco Stralis, DAF XF Euro 6, DAF XF 105, MAN TGX, Renault Magnum, Renault Premium, Scania R [see extended log]

    CODE

    When clutch axis is not assigned for H-Shifter transmission, truck will handle clutch itself (much like sequential transmission).
    When shifter layout is named (new attribute "name"), the name string is shown in game for better recognition.
    Hired drivers are more efficient when equipped by good truck.
    User defined limit for length of generated jobs in the offline economy (g_job_distance_limit)
    User defined LOD distance for pedestrian, traffic and parked cars; multiplier of default distance (g_lod_factor_pedestrian, g_lod_factor_traffic, g_lod_factor_parked)
    Config for disabling "Autoparking" dialogue (g_auto_parking_disabled)
    Config for disabling Route Advisor popups when hidden (g_keep_adviser_hidden)
    Fixing missing world on low-end GPUs on OSX
    Improved physics and stability of trailers (disconnected, parked, AI)

    MAP AND MODELS

    multiple instances of holes, shadow, vegetation placements [see extended log]
    improvements in signs fixes in multiple countries [see extended log]
    many fixes for incorrectly positioned objects [see extended log]
    various models and prefabs fixes and optimizations [see extended log]

    AI

    User defined traffic density, defined by multiplier to default (g_traffic)
    Improved simulation of suspension (leaning in curves or when accelerating/decelerating)
    Improved navigation, lane switching, spawning and obstacle checking

    SOUND

    New sounds for Volvo FH16 Classic
    New sounds for Volvo FH

    MISC

    Higher resolution textures are used on models in UI screens regardless of the graphics settings
    Redesigned job and time widget on desktop
    Day/night effect switching for movers and walkers

    For hardcore explorers of you we are welcome to read Full Change Log

    You can find the beta in the public_beta branch on Steam. (Steam client -> LIBRARY -> right click on Euro Truck Simulator 2 -> Properties -> Betas tab -> public_beta - 1.22 public beta)

    Please report any bugs you may find here.


    Değişikliklerin Tam Listesi:

    ETS2 1.22 patch notes
    MAIN FEATURES

    Gameplay

    World of Trucks Contracts feature - now you able take jobs from the World of Trucks website
    Tire decals coloring
    Simulated tire grades based on european tire grading system (rolling resistance, wet grip, noise levels)
    Modified naming scheme of tires
    The paint shop was integrated into the standard truck configuration
    Vehicles

    Improved truck's chassis geometry and adjusted fifth wheel position for most of 6x2, 6x4 chassis's to decrease under steering under full throttle
    Multiple fixes of trucks models: Volvo FH16 2012, Volvo FH, Mercedes-Benz Actros, Mercedes-Benz New Actros, Iveco Hi-Way, Iveco Stralis, DAF XF Euro 6, DAF XF 105, MAN TGX, Renault Magnum, Renault Premium, Scania R
    Code

    When clutch axis is not assigned for H-Shifter transmission, truck will handle clutch itself (much like sequential transmission).
    When shifter layout is named (new attribute "name"), the name string is shown in game for better recognition.
    Hired drivers are more efficient when equipped by good truck.
    User defined limit for length of generated jobs in the offline economy (g_job_distance_limit)
    User defined LOD distance for pedestrian, traffic and parked cars; multiplier of default distance (g_lod_factor_pedestrian, g_lod_factor_traffic, g_lod_factor_parked)
    Config for disabling "Autoparking" dialogue (g_auto_parking_disabled)
    Config for disabling Route Advisor popups when hidden (g_keep_adviser_hidden)
    Fixing missing world on low-end GPUs on OSX
    Improved physics and stability of trailers (diconnected, parked, AI)
    Map and models

    Multiple instances of holes, shadow, vegetation placements [see extended log]
    Improvements in signs fixes in multiple countries [see extended log]
    Many fixes for incorrectly positioned objects [see extended log]
    Various models and prefabs fixes and optimizations [see extended log]
    AI

    User defined traffic density, defined by multiplier to default (g_traffic)
    Improved simulation of suspension (leaning in curves or when accelerating/decelerating)
    Improved navigation, lane switching, spawning and obstacle checking
    Sound

    New sounds for Volvo FH16 Classic
    New sounds for Volvo FH
    Misc

    Higher resolution textures are used on models in UI screens regardless of the graphics settings
    Redesigned job and time widget on desktop
    Day/night effect switching for movers and walkers
    FULL CHANGELOG

    Misc

    Fixed handling of controller-based virtual mouse in some screens (various adjusters, photo mode)
    More actor state is preserved when taking online job (lights, wipers, mirrors)
    Fixed pruning of stamps for templated roads
    Fixed incorrect reporting of red light offense
    Higher resolution textures are used on models in UI screens regardless of the graphics settings
    Fixing missing world on low-end GPUs on OSX
    Improved stability of parked trailers
    Fixed possible missing collision for parked vehicles
    Fixed cached information about wheels when leaving truck configuration screen
    The braking friction is affected by more factors
    H-shifter layout config can contain optional name to display in game options
    Enabled normal map support for dif.spec decals
    Corrected name of instanced version of shadowonly effect
    Improved handling of vegetation
    Corrected rotation of particles
    Fixed crossfade between high and lowpoly vegetation
    Optimized rendering of interior shadows
    EU label is supported for tire accessory
    Tweaked collision handling in wheel physics
    If city-specific license plate could be not generated, country-specific one is used instead
    Increased detection range for "red-light" offense.
    Automatic cluch is used for h-shifter if no clutch axis is selected
    Biased unpacking of tangent space normal maps for exact representation of neutral value
    Fixed temporarily missing pieces of world geometry after end of cutscene
    Workaround for crash when look or variant specified for prefab is not generated
    Fixed possible truncation of localized text in assistance message.
    Fixed possible crash related to movers
    Fixed rendering of UI shadow for trucks with non-uniform wheels.
    Proper rotation of service activation point models
    Tweaked icon for tyre labels
    Fixed possible artifact in downward looking mirrors (20008)
    Fixed possible crash when when updating GPS
    Fixed speeding offense when speed limit is not defined
    Added speed tolerance to the speeding offense
    Flying speed of debug camera can be changed by mouse wheel even in final builds
    Changed color of EU tire label text
    Tires affect fuel consumption based on real roll resistance
    Reduced wet grip of runner tire
    Default input setup for Steam controller (to be used with official controller preset)
    Improved behavior of the debug console. It is now possible to filter the output to only errors and warnings using Ctrl+Shift
    Improved the validation mode to also test model and prefab LODs.
    Fixed possibly truncated texts in some adviser strings (broken few builds ago)
    Added error messages when non-existent vehicle is specified in parked car/trailer
    Fixed distribution of trailer weight
    Improved physics handling for parked cars and AI trailers
    Improved physical stability of crashed AI vehicles
    Fixed wheels of AI trailers at distant parts of the map
    Modified naming scheme of tyres
    Tweaked pricing and naming of tires
    Fixed incorrect color in adviser ETA display
    Added power limit to all engines
    Fixed value of trailer stability slider not being applied initially
    Improved stability of disconnected trailers
    Fixed truncation of some UI strings
    Fixed inability to re-connect trailer if it got at delivery point in unconnected state (e.g. by pushing)
    Walkers and movers check theirs spawning conditions at end of theirs trajectory and can disappear if the conditions are not meet anymore
    The paint shop was integrated into the standard truck configuration
    Changed the default zoom level for truck configuration
    Redesigned the underlying implementation of the truck configuration UI
    Disabled physics shapes of the stand for inactive traffic trailers
    Position of the interior reflection cube is computed from the cabin position
    Fixed missing fake shadow for lower LOD levels of parked vehicles
    Large changes to the internal implementation of the sound system, please look for sound related issues
    Disabled crash offence reporting for parked trailers
    Fixed parked vehicles jumping
    All city tooltips are shown on dealer map unless delaer tooltip exists
    Fixed sound warping on low/high rpm
    Day light detection (for no light offence) is based on sun elevation
    Smoother simulation of suspension of AI vehicles
    Corrected sorting of jobs by target company
    Fixed collision group for static semaphore items
    Correct wheel radius used in the powertrain model
    Fixed possible downhill sliding of crashed traffic vehicles
    Fixed name of mirror reflection texture
    Restored order of icons in truck service selection
    Tweaked lighting in truck upgrade screen
    Tweaked color picker UI
    Tweaked truck browser UI design to match the new truck configuration screen
    Increased size of loading window to show more from the image
    Redesigned job and time widget on desktop
    Selection of destination service point for assistance "teleport" is based on position of trailer instead of truck.
    Steam overlay for controller based text input is initialized with current state of the text field
    Lowered breaking threshold on sign item joints
    Improved the interior reflection cubemap
    Optimized drawing of parked vehicles
    Added support for sound hookup
    Optimized technical handling of day/night switching
    Fixed lifted wheels not responding to collisions with the ground
    Fixed truck materials when switching between desktop and paint shop
    Fixed focus handling in driver plate text window
    Fixed showing of FF bump slider
    Correct wheels damage is included in damage calculation
    Day/night effect switching for movers and walkers
    Reduced maximal amount of grass on highest grass detail preset
    AI drivers are slightly more efficient when equipped with a good truck
    Fixed estimation of trailer dimensions
    Fixed placement of physics actor for parked cars
    Fixed missing all-components group in truck browser panel
    Removed truck paint button from company manager (related to moving paint shop into the normal truck configuration screen)
    Adjusted vertical position of speed limit sign on dashboard map
    Fade-out when teleporting truck on delivery point during online job autopark
    Improved LOD selection for AI vehicles.
    Lifted center of gravity for AI vehicles
    Fixed physical position of parked cars
    Corrected cargo prices for cargoes used in online jobs
    Modified parameters of cruise control regulator
    Tweaks to clutch viscosity
    Button layout in truck configurator made less sensitive to resolution changes
    Fixed limit of ingame mailbox.
    Fixed handling of collision groups
    Fixed handling of paintjob achievement
    Fixed texture quality selection in some situations
    Internal cleanup of the handling of the online jobs
    Wheels generate particles only if on ground
    Fixed pruning of stamps on roads
    Vehicles

    Volvo 2012: Fixed incorrect sound configuration file
    Added missing FCP look to some trailers
    Mercedes 2014: Reduced size of Frozen Cave paintjob from Winter DLC
    Hi-Way: Fixed uv mapping in interior
    Actors 2009: Fixed clipping on glass toys
    Actros 2014: Fixed mirrors
    Actros 2014: Fixed missing model of ACC sensor
    DAF XF Euro 6: Fixed gap in model
    DAF XF Euro 6: Fixed chock blocks
    DAF XF Euro 6: Fixed length of 6x sideskirts
    DAF XF Euro 6: Missing ACC and LWS in external interiors
    DAF XF Euro6: Fixed duplicate halloween spider paintjob for b version of the cabin
    Fixed driver position in Uk version of traffic Volvo XC 60
    Fixed floating rear plate
    Fixed missing wippers and chains on some cargoes
    Hiway: Fixed uv map on sideskirts
    MAN: Fixed missing shadow for ACC sensor
    Renault Magnum: Fixed gap
    Scania R: Fixed side lights
    Volvo FH: Fixed double shadow of front mirror in UK version
    Volvo FH16 2012: Updated sounds
    Actros 2009: Moved glass set locator
    FH16 2012: Fixed name of sound file for failed start of the engine
    DAF Euro6: Fixed carpaint uvs
    Stralis: Fixed UV mapping
    Fixed wrong mapping for AI car
    Removed baked lights from tire texture
    Fixed UV mapping for wheels
    Fixed missing light on universal trailer
    Enabled texture compression on some textures
    Actros 2014: Raised fifth wheel
    Daf Euro6: Lowered fifth wheel
    Volvo FH16: Moved position of glass toy set
    DAF Euro6: Fixed UV mapping
    Enabled compression for various paintjob textures
    Chain textures in overweight trailer
    Volvo 2012: New sounds for 750 Engine
    Actross 2014: Changed material on bed rim
    AI Opalin: Adjusted wheel texture and seat geometry
    New chains and updated textures for various cargoes on overweight trailer
    Daf XF: Fixed maximal AI speed
    Volvo: Changed volume of 500 Engine sounds
    Tweaked wheel locators on Mercedes 2014, Mercedes 2009, DAF Euro 6, DAF XF, Man TGX, Scania Streamline
    Fixed missing torque values for AI Daf vehicles
    Stralis: Moved glass set locator
    Volvo FH16 2009: Adjusted position of fifth wheel and fenders for 6x4
    Renault Magnum 2009: Adjusted position of fifth wheel and fenders
    Streamline: Adjusted height of rear fenders
    DAF XF: Fixed toy locator in UK exterior
    Streamline: Fixed missing shadows
    Man TGX: Adjusted fift wheel
    DAF XF: Adjusted fift wheel
    DAF XF Euro6: Adjusted fift wheel
    Iveco HiWay: Adjusted fift wheel and fenders for 6x4
    Iveco Stralis: Adjusted fift wheel and fenders for 6x4
    Fixed kingpin height for Schmitz universal trailer
    Iveco Stralis: Chasis for 6xN setups was extended by 20cm
    Mercedes Actros 2009: Adjusted fifth wheel and fenders for 6x4
    Mercedes Actros 2014: Adjusted fifth wheel and fenders for 6x4
    Renault Premium: Adjusted fifth wheel and fenders for 6x4
    Volvo FH16: Adjusted fifth wheel and fenders for 6x4
    Scana R: Adjusted fifth wheel and fenders
    Scana Streamline: Adjusted fifth wheel and fenders
    Added missing ITCC look to the trailer
    Fixed roof UV mapping for Krone and Schmitz trailers
    Adjusted ITCC paintjob
    Volvo 2012: Fixed rear lights
    Volvo 2012: Fixed fuel tank texture
    Streamline: Adjusted sideskirts and fenders to match each other
    DAF XF Euro6: Fixed position of fifth wheel
    DAF XF: Fixed position of fifth wheel
    AI

    Fixed AI trailers sliding in areas far from the center of the map
    Various other fixes and tweaks
    Removed random spawn delay
    Fixed invalid spawn density calculation outside cities in some cases
    Improved navigation
    Improved lane switching
    Changed method used to calculate spawn frequency
    Improved spawning
    Fixed AI vehicles not braking in time in some cases
    Improved prediction of player path
    Fixed safety check while overtaking in some cases
    Fixed vehicle remaining blocked in some cases
    Tweaked default gearbox and torque values for AI cars
    Tweaked handling of vehicle spacing
    Fixed possibly stuck roadworks lights
    Improved avoiding of road blocks
    Introduced non-uniformity to spawning to create 'windows' on roads with high traffic density
    Fixed vehicles unnecessarily waiting too long at intersections in some cases
    More gradual start and end of traffic "windows"
    Improved safety of lane changes
    Improved handling of AI lines
    Improved obstacle checking
    Improved simulation of suspension (leaning in curves or when accelerating/decelerating)
    Fixed incorrect detection of speed limit in some cases
    Allow waiting vehicles inside a traffic-light-controlled crossroad to clear it before vehicles from other directions come
    Fixed incorrect handling of rules during vehicle reversing
    AI vehicles are ignoring some static world collisions during reviving
    Improved wheel collision detection for crashed cars
    Improved 'urban speed limit' detection to allow bigger tolerance for mismatching traffic area and city start/end traffic signs
    Fixed use of horn at moving obstacles
    Fixed handling of priorities
    Fixed rare crash when leaving road crossing rule without a valid mover object
    Fixed initial speed for AI trailers
    Fixed overtake safety detection for roads with multiple lanes
    Improved handling of vehicle spacing
    Fixed priority handling in some cases
    Improved detection and handling of "lane suitability"
    Fixed speed limit detection in some combinations of "urban area" and "city start/end" rules
    Fixed loading of semaphore map action
    Fixed initial placement of physics actor
    Improved lane suitability check
    Editor

    Improved export and import of selection
    Gizmo is shown in center of the selection
    Sign editor/content browser uses first sign variant if variant is not specified
    Free camera can be zoomed using mouse wheel
    Improved behavior of box selection
    Box selection works in free camera
    Free camera only shows pins in some distance from it
    Fixed visualization of locked state of some locked items in find references dialog
    Tweaked sorting by locked status in find references dialog
    Improved handling of view distances in to top view
    Fixed mouse position handling for city pin move tool
    Fixed vegetation drawing in content browser
    Added 'missing input/output curve' check to connection checker
    Fixed drop to ground
    Export function exports all items
    Import selection converted to import tool
    Box selection tool captures mouse
    Improved moving of items using the arrow keys
    'Company look' flag is supporteded for parked trailers
    Improved highlighting of nodes
    Some important map inconsistency errors are reported in UI instead of just into the error log.
    Support for batch replace of road template edges
    Improved handling of bezier patches
    Fixed limit check in F3 dialog
    Fixed item deletion if two prefabs are connected
    Updated items are automatically marked as viewed after some time
    Made possible to change minimap in the free camera mode
    Drop free camera is now a menu item
    Number of stamps on bezier patch are shown in tooltip info
    Models

    Disabled unnecessary skinning on ferryboat model
    Tweaked collisions and added anchor locator to sign models
    Fixed collisions on prefab
    Many generic assets moved from DLC Scandinavia to base game
    Corrected truck curves on some prefabs
    Reexported some models and prefabs as rigid ones: cargo_props_bag01, cargo_props_bag02, cargo_props_bevbox01, cargo_props_bevbox03, cargo_props_bevbox04, cargo_props_mix01, cargo_props_mix02, cargo_props_pallet01, cargo_props_pallet02, cargo_props_pallet03, cargo_props_pallet04, cargo_props_redbox01, cargo_props_redbox02, cargo_props_redbox03, sculpture_1, sculpture_2, concert_red_blinking flare, radio_tower_01, radio_tower_01a, radio_tower_02, radio_tower_04, radio_tower_05, stones03, dirt_01, dirt_02, road_level_6_barrier
    Moved more generic assets from DLC Scandinavia to base.
    Improved navigation curves for small crossroads
    Big unification of file names of Scandinavia models and prefabs
    Fixed semaphore id on cross prefab
    Fixed boundary nodes
    Fixed intersection priorities on cross prefab
    Tweaked AI curves for large vehicles on some cross prefabs
    Moved wind powerplant prefab to base
    Tweaked specular texture on Green tractor
    Moved stop point on cross prefab template
    Some signs moved from Scandinavia DLC to base
    Administrative and shop building model moved from Scandinavia DLC to base
    Fixed collision on some bridge railings
    Moved some wall models from Scandinavia DLC to base game
    Removed incorrect sign locators from uk cross prefab.
    Map

    Austria: Fixed shadow
    Austria: Fixed signs hidden behind vegetation
    Belgium: Fixed hole in the map
    Belgium: Fixed incorrectly positioned objects
    Belgium: Fixed vegetation
    CZ: Fixed incorrectly positioned objects
    CZ: Fixed signs
    CZ: Fixed vegetation
    Denmark: Fixed collision
    Denmark: Fixed hole in the map
    Denmark: Fixed incorrectly positioned objects
    Denmark: Fixed vegetation
    France: Fixed artifacts
    France: Fixed incorrectly positioned objects
    France: Fixed vegetation
    Germany: Fixed artifacts
    Germany: Fixed hole in the map
    Germany: Fixed incorrectly positioned objects
    Germany: Fixed signs
    Germany: Fixed vegetation
    Hungary: Fixed hole in the map
    Hungary: Fixed incorrectly positioned objects
    Hungary: Fixed vegetation
    Italy: Fixed incorrectly positioned objects
    Netherlands: Fixed artifacts
    Netherlands: Fixed hole in the map
    Netherlands: Fixed incorrectly positioned objects
    Norway: Fixed hole in the map
    Norway: Fixed incorrectly positioned objects
    Norway: Fixed vegetation
    Norway: Tweaked traffic area for roundabout junction
    Poland: Fixed hole in the map
    Poland: Fixed incorrectly positioned objects
    Poland: Fixed vegetation
    Slovakia: Fixed vegetation
    Sweden: Fixed incorrectly positioned objects
    Sweden: Fixed traffic signs
    Sweden: Fixed tree in the road between Kalmar and Linkoping
    Sweden: Fixed vegetation
    Sweden: Tweaked traffic area settings for Goteborg car factory
    Switzerland: Fixed vegetation density
    UK: Fixed inappropriate type of machinery
    UK: Fixed incorrectly positioned objects
    UK: Fixed signs
    UK: Fixed vegetation
    Fixed sign template in Scandinavia
    CZ: Fixed train crossing
    Sweden: Fixed incorrectly positioned objects
    Sweden: Fixed signs
    Fixed slave table item errors reported in map
    Sweden: Fixed incorrectly positioned objects
    Sweden: Fixed hole in the map
    Sweden: Fixed vegetation
    Norway: Fixed sign
    Norway: Fixed vegetation
    Switzerland: Fixed incorrectly positioned objects
    Switzerland: Fixed vegetation
    Denmark: Fixed missing light model in traffic signs
    Sweden: Fixed incorrectly positioned objects
    Sweden: Fixed vegetation
    Denmark: Fixed vegetation
    Norway: Fixed hole in the map
    Norway: Fixed signs
    Sweden: Fixed vegetation
    Denmark: Fixed incorrect signs
    Rebuild spawn points in map to fix consistency errors
    Sound

    Volvo FH16: New engine sounds for Volvo
    Support for engine brake sounds mixed from more samples
    Changed motor brake definitions to the new format
     
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